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IBM helps launch massive gaming grid
Thursday, May 09 2002
by Andrew McLindon
Computer giant IBM has co-created a global network that it claims is capable of supporting more than one million on-line game players at a time.
IBM said on Thursday that along with US-based development studio, Butterfly.net, it had developed the "Butterfly Grid," which will be rented to major video game publishers and allow their customers to engage in games over the Internet with potentially millions of other players.
Currently, the leading multiplayer on-line games can support hundreds of thousands of users, but are usually unable to support millions of simultaneous players. However, IBM and Butterfly.net said that its system would make this possible as long as the games were built correctly.
Another problem with mass on-line gaming is that it is susceptible to interruption if a server goes down or patches are being installed. Again, the two companies claimed that such difficulties would be a thing of the past thanks to their platform.
The "Butterfly Grid" is the first major commercial application by IBM of its concept of grid computing, which, according to the company, sees distant computers being linked by open-source software to create computer networks capable of handling millions of users. Under the arrangement, Butterfly will provide the software, while IBM will provide the operating hardware.
Butterfly's software for Massively-Multiplayer Games (MMGs), Lightening BugT, allows MMG worlds to increase in size and scale. It does this, said Butterfly, by allocating communications and computing resources to the most populated areas and most popular games.
According to Butterfly, the problem with previous MMGs is that they segmented players onto separate servers, which limited the number of players and also led to games coming to a halt if one of the servers went down. Under Butterfly's system, rack-mounted servers running on a Linux platform allow the system's servers to work together and to be replaced or added to without game play being interrupted.
IBM and Butterfly said that the platform, which has been in development for the last two years, will also reduce the costs of developing games for the Web. Game publishers will have to pay Butterfly a percentage of the fee they collect from on-line gaming if they sign up to the system.
IBM has high hopes for grid computing and on Wednesday its vice- president of technology and strategy, Irving Wladawsky-Berger, said that over time it will make e-business as accessible as flipping a switch.
"The Internet is now on the verge of becoming a global virtual computer with resources available almost on demand," Wladawsky-Berger said. "It's happening through the growing adoption of open Web services and grid protocols that allow processing power, storage, data and applications to be shared even though they may be a world away from the user."
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