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Consumers will pay for mobile content
Thursday, January 17 2002
by Matthew Clark
Jupiter MMXI says that by 2006 European consumers will spend EUR3.3 billion for content on their mobile phones, compared to EUR1.7 billion on their PCs.
The research company released a report on Thursday which claims that while most content on the wired Internet is free, due to consumer demand, consumers are willing to pay for content on the wireless Web. The company says adult content is currently the only type of on-line business that generates significant income from paid content, comprising 70 percent of the EUR252 million spent on content by Western European Internet users in 2001. The remainder of this content-based revenue is generated from games, finance and business news.
"While media businesses are launching paid content initiatives across Europe, consumers are still very reluctant to pay for content on their PC," Jupiter says. The research company claimed that 47 percent of European Web users would not even consider paying for content on the PC Internet in the future. However, it also said that 16 percent of Europeans would consider paying for music on-line, a much higher percentage than other categories. "It is really going to be difficult to convince people to pay for what they are already getting for free," Olivier Beauvillain, analyst with Jupiter MMXI and author of the report, told ElectricNews.Net
On a positive note for non-adult Web sites however, the company says that by 2006, 67 percent of total European paid content spending will come from music, gaming, and on-line video, as broadband technologies such as ADSL advance.
But despite consumer reluctance to pay for traditional Web content, in part due to unfriendly billing techniques, the wireless Web will be a far more attractive medium for buying because "mobile phones are a much better billing platform than the PC," Jupiter claims. Beauvillain explained that the ability of mobile operators to allow users to simply and easily bill their mobile phone accounts is a primary factor in consumer willingness to pay for content.
In 2001, EUR590 million was spent by Europeans for content on their mobile phones, such as ring tones, logos, sports scores and stock prices. This is almost twice the EUR252 million spent on the PC.
Although ringtones and logos are hot sellers now, e-cards, e-mail, SMS alerts, multimedia alerts (with audio and images) and "every thing relating to impulse buying" will become popular paid services in the years ahead, Beauvillain explained
By 2006, Jupiter MMXI estimates that consumers will spend EUR3.3 billion for content on mobile phones, compared to EUR1.7 billion on PCs. "Increasing usage of short messaging service (SMS) on mobile phones is good news for the media industry. Newspapers and magazines struggling to generate direct consumer revenues from their Web sites have more opportunity to charge for content on mobile phones. They should use their Web presence as a way to promote mobile content with which they will be able to generate more revenues", said Beauvillain.
Beauvillain however concluded by saying e-commerce, for tangible products such as CDs, books, clothes, and software will remain more popular on the wired Web. "People like to see what they are buying and want to know more about who they are buying from," Beauvillain explained. However m-commerce sites that allow users to re-order identical items regularly, such as groceries or flowers, may become popular m-commerce items, he said.
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